```
refactor(common): 使用 sync.Map 优化全局客户端映射 将 common/cool/global.go 中的 Clientmap 从普通 map 替换为 sync.Map, 以提高并发安全性。同时迁移相关操作函数至 cool 包中统一管理。 更新了 rpc 和 service 层代码,确保正确调用新的客户端管理方法。 在 InfoService 中新增 Kick 方法用于处理用户踢出逻辑。 ```
This commit is contained in:
@@ -4,6 +4,7 @@ import (
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"blazing/common/utils"
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"context"
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"reflect"
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"sync"
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"time"
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"github.com/antlabs/cronex"
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@@ -11,6 +12,9 @@ import (
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sensitive "github.com/zmexing/go-sensitive-word"
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)
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// 定义改为sync.Map
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var Clientmap sync.Map
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// ar Limiter = ratelimit.New(100) // per second
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// var Limiter = limit.New()
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var ctx = context.TODO()
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25
common/cool/rpc.go
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25
common/cool/rpc.go
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@@ -0,0 +1,25 @@
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package cool
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// 存值示例
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func AddClient(id uint16, client *ClientHandler) {
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// 普通map:Clientmap[id] = client
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Clientmap.Store(id, client) // sync.Map存值
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}
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// 取值示例
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func GetClient(id uint16) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(id) // sync.Map取值
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if !ok {
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return nil, false
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}
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// 类型断言(确保value是*ClientHandler)
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client, ok := val.(*ClientHandler)
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return client, ok
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}
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type ClientHandler struct {
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KickPerson func(uint32) error //踢人,这里是返回具体的logic
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QuitSelf func(int) error //关闭服务器进程
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Broadcast func(string) int //全服广播,返回的是在线人数
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}
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@@ -31,7 +31,7 @@ func GetServerInfoList() []ServerInfo {
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}
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tt.Port = v.Port
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t, ok := getClient(v.Port)
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t, ok := cool.GetClient(v.Port)
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if ok {
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cool.Loger.Info(context.TODO(), "服务器假踢人")
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@@ -3,7 +3,6 @@ package rpc
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import (
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"blazing/common/data/share"
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"blazing/cool"
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"sync"
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"blazing/modules/base/service"
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"context"
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@@ -19,33 +18,6 @@ import (
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var rpcport = gconv.String(cool.Config.RPC)
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// 定义改为sync.Map
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var Clientmap sync.Map
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// 存值示例
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func addClient(id uint16, client *ClientHandler) {
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// 普通map:Clientmap[id] = client
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Clientmap.Store(id, client) // sync.Map存值
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}
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// 取值示例
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func getClient(id uint16) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(id) // sync.Map取值
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if !ok {
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return nil, false
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}
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// 类型断言(确保value是*ClientHandler)
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client, ok := val.(*ClientHandler)
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return client, ok
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}
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type ClientHandler struct {
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KickPerson func(uint32) error //踢人,这里是返回具体的logic
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QuitSelf func(int) error //关闭服务器进程
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Broadcast func(string) int //全服广播,返回的是在线人数
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}
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// Define the server handler
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type ServerHandler struct{}
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@@ -59,7 +31,7 @@ func (h *ServerHandler) Kick(ctx context.Context, userid uint32) error {
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return fmt.Errorf("user not found", err)
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}
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cl, ok := getClient(useid1)
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cl, ok := cool.GetClient(useid1)
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if ok {
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err := cl.KickPerson(userid) //实现指定服务器踢人
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if err != nil {
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@@ -74,16 +46,16 @@ func (h *ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) erro
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cool.Loger.Debug(context.Background(), "注册logic服务器", id, port)
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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revClient, ok := jsonrpc.ExtractReverseClient[ClientHandler](ctx)
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revClient, ok := jsonrpc.ExtractReverseClient[cool.ClientHandler](ctx)
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if !ok {
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return fmt.Errorf("no reverse client")
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}
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t, _ := blservice.NewLoginServiceService().GetServerID(id)
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aa, ok := getClient(t)
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aa, ok := cool.GetClient(t)
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if ok && aa != nil { //如果已经存在且这个端口已经被存过
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aa.QuitSelf(0)
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}
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addClient(port, &revClient)
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cool.AddClient(port, &revClient)
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//Refurh()
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return nil
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@@ -92,7 +64,7 @@ func (h *ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) erro
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func StartServer() {
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// create a new server instance
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[ClientHandler](""))
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[cool.ClientHandler](""))
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rpcServer.Register("", &ServerHandler{})
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cool.Loger.Debug(context.Background(), "jsonrpc server start", rpcport)
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38
modules/blazing/controller/admin/player.go
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38
modules/blazing/controller/admin/player.go
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@@ -0,0 +1,38 @@
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package admin
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import (
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"blazing/cool"
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"blazing/modules/blazing/service"
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"context"
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"github.com/gogf/gf/v2/frame/g"
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)
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type PlayerController struct {
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*cool.Controller
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}
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func init() {
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var task_info_controller = &PlayerController{
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&cool.Controller{
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Prefix: "/admin/sun/player",
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Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
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Service: service.NewInfoService(0),
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},
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}
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// 注册路由
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cool.RegisterController(task_info_controller)
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}
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type KickReq struct {
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g.Meta `path:"/kick" method:"POST"`
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ID uint32 `json:"id"`
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}
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func (c *PlayerController) Kick(ctx context.Context, req *KickReq) (res *cool.BaseRes, err error) {
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res = &cool.BaseRes{}
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service.NewUserService(0).Info.Kick(uint32(req.ID))
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return
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}
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@@ -1,10 +1,12 @@
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package service
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import (
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"blazing/common/data/share"
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"blazing/common/data/xmlres"
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"blazing/cool"
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"blazing/modules/blazing/model"
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"context"
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"time"
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"github.com/gogf/gf/v2/os/glog"
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@@ -79,7 +81,9 @@ func (s *InfoService) Personself() *model.PlayerInfo {
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//每天login时候检查重置时间,然后把电池,任务,挖矿重置
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//挖矿需要单独存,因为防止多开挖矿
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tt.LastResetTime = gtime.Now()
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//每天login时候检查重置时间,然后把电池,任务,挖矿重置
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//挖矿需要单独存,因为防止多开挖矿
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tt.Data.TimeToday = 0 //重置电池
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for i := 400; i < 500; i++ { //每日任务区段
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tttL, ok := xmlres.TaskMap[i]
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@@ -106,6 +110,25 @@ func (s *InfoService) Personself() *model.PlayerInfo {
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ret := tt.Data
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return &ret
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}
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func (s *InfoService) Kick(id uint32) {
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cool.Loger.Info(context.TODO(), "服务器收到踢人")
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useid1, err := share.ShareManager.GetUserOnline(id)
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if err != nil {
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return
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}
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cl, ok := cool.GetClient(useid1)
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if ok {
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err := cl.KickPerson(id) //实现指定服务器踢人
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if err != nil {
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return
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}
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}
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}
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func (s *InfoService) Save(data model.PlayerInfo) {
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