```
feat(player): 调整金币相关数据类型及计算逻辑 将金币相关的浮点数类型改为整型,避免精度问题。 - 修改 `BuyGoldItem` 中价格计算方式,使用 `float64` 转换以提高精度 - 更新玩家金币时传入 `int64` 类型,并统一单位为分 - 数据库字段 `goldbean` 类型由 `money` 改为 `bigint` - 调整伤害区域逻辑,修复红色伤害类型处理流程 ```
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@@ -45,7 +45,9 @@ func (s *BaseSysUserService) GetPerson(userId uint32) (res *model.BaseSysUser) {
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return
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}
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func (s *BaseSysUserService) UpdateGold(userId uint32, gold float64) {
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// 单位是分
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func (s *BaseSysUserService) UpdateGold(userId uint32, gold int64) {
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// updateData := g.Map{
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// "views": &gdb.Counter{
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// Field: "goldbean",
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@@ -66,7 +68,8 @@ func (s *BaseSysUserService) GetGold(userId uint) (res uint32) {
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m := cool.DBM(s.Model)
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m.Where("id", userId).FieldsEx("password").Scan(&res1)
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return uint32(alpacadecimal.NewFromFloat(res1.GoldBean).Mul(alpacadecimal.NewFromFloat(100)).IntPart())
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r1 := alpacadecimal.NewFromInt(res1.GoldBean)
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return uint32(r1.IntPart())
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}
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func (s *BaseSysUserService) GetEamil(userId string) (res *model.BaseSysUser) {
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m := cool.DBM(s.Model)
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