```
feat(service): 更新地图与战斗信息服务结构及逻辑 - 移除 MapLeave 中对 player.Canmon 的重复设置 - 在 MapList 中增加对 TimeBoss 状态的处理并
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@@ -38,7 +38,6 @@ func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *mapho
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}
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func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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atomic.StoreUint32(&c.Canmon, 0)
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//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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result = &info.LeaveMapOutboundInfo{
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UserID: c.Info.UserID,
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@@ -52,6 +51,10 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
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}
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func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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atomic.StoreUint32(&c.Canmon, 2)
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atomic.StoreUint32(&c.Canmon, 0)
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if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
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defer c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
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}
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result = &info.ListMapPlayerOutboundInfo{
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Player: c.GetSpace().GetInfo(),
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}
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