feat(logic): 添加玩家外观与聊天功能并优化宠物生成逻辑
- 在 `logic/controller/item.go` 中添加了更换玩家服装后广播结果的逻辑 - 在 `logic/controller/user.go` 中新增多个控制器方法: - `Aimat`:瞄准操作处理 - `Chat`:支持消息发送及过滤 - `ChangePlayerColor`:修改玩家颜色并扣除金币 - `ChangePlayerDoodle`:更改玩家涂鸦并扣费 - `ChangeNONOColor`:改变 NONO 颜色 - 移动宠物信息生成函数 `GenPetInfo` 至 `modules/blazing/model/pet.go` 并重构其实现 - 更新 `logic/service/player/pet.go` 和相关引用以适应新结构 -
This commit is contained in:
@@ -2,6 +2,7 @@ package controller
|
||||
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/cool"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/player"
|
||||
"blazing/logic/service/space"
|
||||
@@ -35,33 +36,80 @@ func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.P
|
||||
}
|
||||
|
||||
func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
|
||||
ret := &user.AimatOutboundInfo{
|
||||
|
||||
ItemId: data.ItemId,
|
||||
Point: data.Point,
|
||||
ShootType: data.ShootType,
|
||||
UserId: c.Info.UserID,
|
||||
}
|
||||
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
|
||||
ret := &user.AimatOutboundInfo{
|
||||
|
||||
ItemId: data.ItemId,
|
||||
Point: data.Point,
|
||||
ShootType: data.ShootType,
|
||||
UserId: c.Info.UserID,
|
||||
}
|
||||
data.Head.Result = 0
|
||||
player.SendPack(data.Head.Pack(ret))
|
||||
|
||||
})
|
||||
|
||||
return ret, -1
|
||||
return nil, -1
|
||||
}
|
||||
func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &user.ChatOutboundInfo{
|
||||
|
||||
Message: data.Message,
|
||||
SenderNickname: c.Info.Nick,
|
||||
SenderId: c.Info.UserID,
|
||||
}
|
||||
|
||||
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
|
||||
result = &user.ChatOutboundInfo{
|
||||
|
||||
Message: string([]byte(data.Message)[:data.MessageLen-1]),
|
||||
SenderNickname: c.Info.Nick,
|
||||
SenderId: c.Info.UserID,
|
||||
}
|
||||
result.Message = cool.Filter.Replace(result.Message, '*')
|
||||
data.Head.Result = 0
|
||||
v.SendPack(data.Head.Pack(result))
|
||||
})
|
||||
|
||||
return nil, -1
|
||||
}
|
||||
func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
|
||||
c.Info.Coins -= 200
|
||||
c.Info.Color = data.Color
|
||||
|
||||
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
|
||||
data.Head.Result = 0
|
||||
result = &user.ChangeColorOutboundInfo{
|
||||
UserId: c.Info.UserID,
|
||||
Color: data.Color,
|
||||
Coins: c.Info.Coins,
|
||||
Texture: c.Info.Texture,
|
||||
}
|
||||
v.SendPack(data.Head.Pack(result))
|
||||
})
|
||||
|
||||
return nil, -1
|
||||
}
|
||||
func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) {
|
||||
c.Info.Coins -= 200
|
||||
c.Info.Texture = data.Id
|
||||
c.Info.Color = data.Color
|
||||
defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
|
||||
data.Head.Result = 0
|
||||
result = &user.ChangeDoodleOutboundInfo{
|
||||
UserId: c.Info.UserID,
|
||||
Color: c.Info.Color,
|
||||
Coins: c.Info.Coins,
|
||||
Texture: c.Info.Texture,
|
||||
}
|
||||
v.SendPack(data.Head.Pack(result))
|
||||
})
|
||||
|
||||
return nil, -1
|
||||
}
|
||||
func (h Controller) ChangeNONOColor(data *user.ChangeNONOColorInboundInfo, c *player.Player) (result *user.ChangeNONOColorOutboundInfo, err errorcode.ErrorCode) {
|
||||
//c.Info.Coins -= 200
|
||||
c.Info.NONO.Color = data.Color
|
||||
|
||||
result = &user.ChangeNONOColorOutboundInfo{
|
||||
Sataus: c.Info.UserID,
|
||||
Color: c.Info.Color,
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user