fix(fight_boss): 调整Boss捕捉逻辑位置以确保正确执行
将Boss捕捉率获取逻辑从循环外移至循环内,确保在处理Boss宠物信息之后再进行捕捉率赋值。 feat(pet): 新增协议结构体定义用于学习力相关操作 新增C2S_9756与S2C_9756结构体,支持学习力相关的客户端请求与服务端响应处理。
This commit is contained in:
17
logic/controller/active.go
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17
logic/controller/active.go
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@@ -0,0 +1,17 @@
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package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"github.com/gogf/gf/v2/util/grand"
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)
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// 传送仓抓稀有
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func (h Controller) Cacthpet(data *pet.C2S_9756, c *player.Player) (result *pet.S2C_9756, err errorcode.ErrorCode) {
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result = &pet.S2C_9756{
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UseEV: uint32(grand.Intn(10)),
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}
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return
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}
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@@ -71,9 +71,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
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if bc.TaskID != nil {
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taskid = *bc.TaskID
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}
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if bc.BossCatchable == 1 {
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cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
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}
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for _, bm := range bc.BossMon {
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mo = c.GenPetInfo(
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@@ -88,6 +86,9 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
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moinfo.PetList = append(moinfo.PetList, *mo)
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}
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if bc.BossCatchable == 1 {
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cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
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}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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break
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}
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@@ -8,6 +8,9 @@ type PetBargeListInboundInfo struct {
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StartPetId uint32 `description:"开始精灵id" codec:"startPetId"` // @UInt long 对应Go的uint32(无符号64位)
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EndPetId uint32 `description:"结束精灵id" codec:"endPetId"` // 字段标签模拟注解功能(描述、编解码标识)
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}
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type C2S_9756 struct {
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Head common.TomeeHeader `cmd:"9756" struc:"skip"`
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}
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// PetBargeListInfo 对应Java的PetBargeListInfo类
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type PetBargeListInfo struct {
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@@ -29,3 +32,6 @@ type PetEV struct {
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type S2C_50001 struct {
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UseEV uint32 //用掉的学习力
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}
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type S2C_9756 struct {
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UseEV uint32 //用掉的学习力
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}
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