```
feat(friend): 添加好友系统功能实现 完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作, 同时优化了相关数据结构和接口定义。 BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组 ```
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@@ -38,11 +38,16 @@ func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rp
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result.IsVip = 1
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result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug)
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ser := playerservice.NewUserService(data.Head.UserID)
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f, b := ser.Friend.Get()
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for _, v := range f {
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result.FriendInfo = append(result.FriendInfo, rpc.FriendInfo{v, 1})
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}
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result.BlackInfo = b
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defer func() {
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// share.ShareManager.DeleteSession(t1)
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ser := playerservice.NewUserService(data.Head.UserID)
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kickErr := ser.Info.Kick(data.Head.UserID)
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if kickErr != nil {
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fmt.Println("踢人失败", kickErr)
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