feat: 实现失明状态并新增技能效果描述
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xinian
2026-03-29 01:17:18 +08:00
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# Task 311: Effects 2170-2174
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2170
- `argsNum`: `0`
- `info`: `对手不处于异常状态时先制+1且必定命中`
### Effect 2171
- `argsNum`: `1`
- `info`: `自身每有1级能力下降状态吸取对手{0}点体力,对手处于能力提升状态时效果翻倍`
### Effect 2172
- `argsNum`: `2`
- `info`: `自身体力不为满时{0}%令对手{1}`
- `param`: `1,1,1`
### Effect 2173
- `argsNum`: `1`
- `info`: `将对手所处的异常状态转移给自身,每转移一项令对手随机{0}项技能PP值归零`
### Effect 2174
- `argsNum`: `1`
- `info`: `双方每有1项技能PP值为0吸取对手{0}点体力,若对手未受到固定伤害则额外附加等量真实伤害`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明