feat: 实现失明状态并新增技能效果描述
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xinian
2026-03-29 01:17:18 +08:00
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# Task 236: Effects 1795-1799
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1795
- `argsNum`: `2`
- `info`: `1回合做{0}次攻击自身每存在1层堕恶神祇则攻击次数+{1}`
### Effect 1796
- `argsNum`: `2`
- `info`: `附加对手最大体力{0}%的百分比伤害,堕恶神祇层数达到{1}层则转变为等量的真实伤害`
### Effect 1797
- `argsNum`: `1`
- `info`: `当回合击败对手则令自身堕恶神祇的重置层数+{0}`
### Effect 1798
- `argsNum`: `3`
- `info`: `下回合对手未使用攻击技能则{0}%令对手{1},未触发则令对手下{2}次属性技能失效`
- `param`: `1,1,1`
### Effect 1799
- `argsNum`: `3`
- `info`: `后出手时{0}%令对手{1},未触发则令对手下{2}次使用的攻击技能无效`
- `param`: `1,1,1`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明