```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
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@@ -3,7 +3,6 @@ package controller
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import (
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"blazing/common/data/share"
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"blazing/cool"
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"fmt"
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"blazing/common/socket/errorcode"
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@@ -11,7 +10,7 @@ import (
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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blservice "blazing/modules/blazing/service"
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"blazing/modules/player/service"
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"context"
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"time"
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@@ -27,13 +26,6 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
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return
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}
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kickErr := h.RPCClient.Kick(data.Head.UserID) //先踢人
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if kickErr != nil {
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fmt.Println("踢人失败", err)
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}
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cool.Logger.Info(context.TODO(), "踢人请求完成,继续登录流程")
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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currentPlayer := player.GetPlayer(c, data.Head.UserID)
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if currentPlayer == nil {
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@@ -42,9 +34,9 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
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defer c.Close()
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return
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}
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currentPlayer.Service = blservice.NewUserService(data.Head.UserID)
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currentPlayer.Service = service.NewUserService(data.Head.UserID)
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currentPlayer.Info = currentPlayer.Service.Info.Personself()
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currentPlayer.Info = currentPlayer.Service.Info.GetCache()
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if currentPlayer.Info == nil {
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defer c.Close()
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