feat(fight): 新增试炼之塔和勇者之塔地图切换功能,优化战斗效果处理逻辑

This commit is contained in:
1
2025-12-18 10:57:59 +00:00
parent def1808590
commit 002c855e47
4 changed files with 25 additions and 3 deletions

View File

@@ -15,16 +15,30 @@ func (h Controller) FRESH_CHOICE_FIGHT_LEVEL(data *fight.C2S_FRESH_CHOICE_FIGHT_
switch data.Head.CMD {
case 2428: //试炼之塔
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
c.Info.MapID = 500
result.CurFightLevel = uint(c.Info.CurrentFreshStage)
case 2414: //勇者之塔
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
c.Info.MapID = 600
result.CurFightLevel = uint(c.Info.CurrentStage)
}
result.BossId = []uint32{10}
atomic.StoreUint32(&c.Canmon, 0)
defer c.GetSpace().EnterMap(c)
return result, 0
}
func (h Controller) FRESH_LEAVE_FIGHT_LEVEL(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
switch data.Head.CMD {
case 2430: //试炼之塔
c.Info.MapID = 101
case 2416: //勇者之塔
c.Info.MapID = 108
}
defer c.GetSpace().LeaveMap(c) //玩家离开地图
return result, 0
}