Files
bl/logic/controller/fight_tawor.go

45 lines
1.2 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/common/utils"
"blazing/logic/service/fight"
"blazing/logic/service/player"
"sync/atomic"
)
func (h Controller) FRESH_CHOICE_FIGHT_LEVEL(data *fight.C2S_FRESH_CHOICE_FIGHT_LEVEL, c *player.Player) (result *fight.S2C_FreshChoiceLevelRequestInfo, err errorcode.ErrorCode) {
result = &fight.S2C_FreshChoiceLevelRequestInfo{}
switch data.Head.CMD {
case 2428: //试炼之塔
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
c.Info.MapID = 500
result.CurFightLevel = uint(c.Info.CurrentFreshStage)
case 2414: //勇者之塔
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
c.Info.MapID = 600
result.CurFightLevel = uint(c.Info.CurrentStage)
}
result.BossId = []uint32{10}
atomic.StoreUint32(&c.Canmon, 0)
defer c.GetSpace().EnterMap(c)
return result, 0
}
func (h Controller) FRESH_LEAVE_FIGHT_LEVEL(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
switch data.Head.CMD {
case 2430: //试炼之塔
c.Info.MapID = 101
case 2416: //勇者之塔
c.Info.MapID = 108
}
defer c.GetSpace().LeaveMap(c) //玩家离开地图
return result, 0
}