feat: 添加非连续技能无效魂印实现
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This commit is contained in:
xinian
2026-03-05 20:23:06 +08:00
committed by cnb
parent eb5ea901f4
commit 002c0e76c3

View File

@@ -0,0 +1,47 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 148.非连续技能无效
type NewSel148 struct {
NewSel0
sks map[int]info.SkillEntity
}
func (e *NewSel148) DamageDivEx(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 检查对手是否使用了指定攻击类型
if e.Ctx().SkillEntity == nil {
return true
}
if t.Type != info.DamageType.Red {
return true
}
old, ok := e.sks[e.Ctx().SkillEntity.ID]
if !ok {
t.Damage = alpacadecimal.Zero
return true
}
if old.Power == e.Ctx().SkillEntity.Power {
t.Damage = alpacadecimal.Zero
return true
}
e.sks[e.Ctx().SkillEntity.ID] = *e.Ctx().SkillEntity
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 148, &NewSel148{})
}