Files
bl/modules/blazing/service/room.go

91 lines
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package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
)
func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
//todo待测试
var ttt model.BaseHouseEx
cool.DBM(s.Model).Where("player_id", userid).Scan(&ttt)
return ttt
}
func (s *RoomService) Add(id, count uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
if ttt.OwnedItems == nil {
ttt.OwnedItems = make(map[uint32]uint32)
}
t, ok := ttt.OwnedItems[id]
if ok {
ttt.OwnedItems[id] = t + count
} else {
ttt.OwnedItems[id] = count
}
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Set(id []model.FitmentShowInfo) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
ttt.PlacedItems = id
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Show(cactime []uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
ttt.ShowPokemon = cactime
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
// /添加进来的物品一定是保证存在的
type RoomService struct {
BaseService
}
func NewRoomService(id uint32) *RoomService {
return &RoomService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"player_id"},
Where: func(ctx context.Context) [][]interface{} {
var (
//admin = cool.GetAdmin(ctx)
//userId = admin.UserId
)
return [][]interface{}{
// {"player_id", userId, true},
// {"free", 0, true},
}
},
}},
},
}
}