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feat(fight_boss): 优化怪物战斗掉落逻辑 - 将随机数生成方法从 grand.Intn(2) + 1 替换为更直观的 grand.N(1, 2) - 为闪亮怪物奖励添加随机数量机制,从固定1个改为1
feat(fight_boss): 优化怪物战斗掉落逻辑 - 将随机数生成方法从 grand.Intn(2) + 1 替换为更直观的 grand.N(1, 2) - 为闪亮怪物奖励添加随机数量机制,从固定1个改为1