2025-09-14 01:35:16 +08:00
|
|
|
|
package player
|
|
|
|
|
|
|
|
|
|
|
|
import "blazing/common/socket/errorcode"
|
|
|
|
|
|
|
|
|
|
|
|
func GetPlayer(c *Conn, userid uint32) *Player { //TODO 这里待优化,可能存在内存泄漏问题
|
2025-10-13 18:51:41 +08:00
|
|
|
|
|
2025-09-14 01:35:16 +08:00
|
|
|
|
//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
|
2025-10-14 01:26:59 +08:00
|
|
|
|
c.Mu.Lock()
|
|
|
|
|
|
defer c.Mu.Unlock()
|
|
|
|
|
|
clientdata := c.MainConn.Context().(*ClientData)
|
2025-10-10 02:57:20 +00:00
|
|
|
|
if clientdata.Player == nil {
|
|
|
|
|
|
|
|
|
|
|
|
clientdata.Player = NewPlayer(
|
2025-09-14 01:35:16 +08:00
|
|
|
|
|
2025-10-10 02:57:20 +00:00
|
|
|
|
WithConn(c), //注入conn
|
|
|
|
|
|
)
|
2025-09-14 01:35:16 +08:00
|
|
|
|
|
2025-10-10 02:57:20 +00:00
|
|
|
|
}
|
2025-09-14 01:35:16 +08:00
|
|
|
|
|
|
|
|
|
|
// gff := socket.NewClientData()
|
|
|
|
|
|
|
|
|
|
|
|
// gff.Player = clientdata.Player
|
|
|
|
|
|
// c.MainConn.SetContext(gff)
|
|
|
|
|
|
Mainplayer.Store(userid, clientdata.Player)
|
|
|
|
|
|
|
|
|
|
|
|
return clientdata.Player
|
|
|
|
|
|
// return nil
|
|
|
|
|
|
}
|
|
|
|
|
|
func KickPlayer(userid uint32) { //踢出玩家
|
|
|
|
|
|
//TODO 返回错误码
|
|
|
|
|
|
//var player *entity.Player
|
2025-10-03 20:20:17 +08:00
|
|
|
|
if player1, ok := Mainplayer.Load(userid); ok {
|
2025-10-10 03:06:23 +00:00
|
|
|
|
if player1.IsLogin {
|
|
|
|
|
|
//取成功,否则创建
|
|
|
|
|
|
//player1.Save() //先保存数据再返回
|
|
|
|
|
|
head := NewTomeeHeader(1001, userid)
|
|
|
|
|
|
head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
|
|
|
|
|
|
//实际上这里有个问题,会造成重复保存问题
|
|
|
|
|
|
|
|
|
|
|
|
player1.SendPack(head.Pack(nil))
|
2025-10-14 01:26:59 +08:00
|
|
|
|
player1.MainConn.Close()
|
2025-10-10 03:06:23 +00:00
|
|
|
|
// clientdata.Player = player
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-09-14 01:35:16 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//return player
|
|
|
|
|
|
// return nil
|
|
|
|
|
|
}
|