2025-09-24 19:22:46 +08:00
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package utils
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import (
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"fmt"
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"hash/maphash"
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"sync"
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)
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// 泛型有序Map的实现,结合了SliceMap的并发安全和orderedMap的有序性及高效查找
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// MapEntry 表示Map中的一个键值对条目
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type MapEntry[K comparable, V any] struct {
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key K
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value V
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// 用于维护插入顺序的双向链表指针
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prev, next *MapEntry[K, V]
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// 用于哈希表碰撞处理的链表指针
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hashNext *MapEntry[K, V]
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// 标记是否被删除
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deleted bool
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}
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// OrderedMap 是一个泛型的有序Map实现
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type OrderedMap[K comparable, V any] struct {
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mu sync.RWMutex // 并发安全锁
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hash *maphash.Hash // 哈希计算器
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hashTable map[uint64]*MapEntry[K, V] // 哈希表,用于快速查找
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first *MapEntry[K, V] // 双向链表头,维护插入顺序
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last *MapEntry[K, V] // 双向链表尾,维护插入顺序
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size int // 当前元素数量(排除已删除的)
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}
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// NewOrderedMap 创建一个新的泛型有序Map
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func NewOrderedMap[K comparable, V any]() *OrderedMap[K, V] {
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return &OrderedMap[K, V]{
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2025-09-24 19:46:42 +08:00
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hash: &maphash.Hash{},
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2025-09-24 19:22:46 +08:00
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hashTable: make(map[uint64]*MapEntry[K, V]),
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}
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}
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// 计算键的哈希值
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func (m *OrderedMap[K, V]) hashKey(key K) uint64 {
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// 这里简化实现,实际使用中可能需要根据K的类型做特殊处理
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// 对于基本类型可以直接写入,复杂类型可能需要序列化
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m.hash.Reset()
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// 注意:实际使用时需要根据K的具体类型实现正确的哈希计算
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// 这里只是示例,可能需要调整
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m.hash.WriteString(fmt.Sprintf("%v", key))
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return m.hash.Sum64()
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}
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// 查找键对应的条目
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func (m *OrderedMap[K, V]) lookup(key K) (hash uint64, entry, prevEntry *MapEntry[K, V]) {
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hash = m.hashKey(key)
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for entry = m.hashTable[hash]; entry != nil; prevEntry, entry = entry, entry.hashNext {
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if !entry.deleted && entry.key == key {
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break
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}
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}
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return
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}
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// Store 存储键值对,如果键已存在则更新值
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func (m *OrderedMap[K, V]) Store(key K, value V) {
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m.mu.Lock()
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defer m.mu.Unlock()
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hash, entry, prevEntry := m.lookup(key)
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if entry != nil {
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// 键已存在,更新值并确保标记为未删除
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entry.value = value
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if entry.deleted {
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entry.deleted = false
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m.size++
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}
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return
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}
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// 创建新条目
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entry = &MapEntry[K, V]{
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key: key,
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value: value,
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}
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// 添加到哈希表
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if prevEntry == nil {
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m.hashTable[hash] = entry
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} else {
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prevEntry.hashNext = entry
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}
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// 添加到双向链表末尾以保持插入顺序
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if m.last != nil {
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entry.prev = m.last
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m.last.next = entry
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} else {
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// 第一个元素
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m.first = entry
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}
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m.last = entry
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m.size++
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}
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// Load 查找并返回键对应的值,如果不存在则返回零值和false
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func (m *OrderedMap[K, V]) Load(key K) (value V, exists bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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_, entry, _ := m.lookup(key)
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if entry != nil && !entry.deleted {
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return entry.value, true
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}
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return value, false
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}
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// LoadOrStore 查找并返回键对应的值,如果不存在则存储并返回给定值
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func (m *OrderedMap[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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_, entry, _ := m.lookup(key)
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if entry != nil && !entry.deleted {
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return entry.value, true
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}
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// 执行存储操作
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hash := m.hashKey(key)
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entry = &MapEntry[K, V]{
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key: key,
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value: value,
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}
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// 添加到哈希表
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if m.hashTable[hash] == nil {
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m.hashTable[hash] = entry
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} else {
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// 处理哈希冲突
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last := m.hashTable[hash]
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for last.hashNext != nil {
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last = last.hashNext
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}
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last.hashNext = entry
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}
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// 添加到双向链表
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if m.last != nil {
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entry.prev = m.last
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m.last.next = entry
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} else {
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m.first = entry
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}
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m.last = entry
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m.size++
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return value, false
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}
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// Delete 标记删除指定的键
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func (m *OrderedMap[K, V]) Delete(key K) {
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m.mu.Lock()
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defer m.mu.Unlock()
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_, entry, _ := m.lookup(key)
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if entry != nil && !entry.deleted {
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entry.deleted = true
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m.size--
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}
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}
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// Range 按插入顺序迭代Map中的所有键值对
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// 如果f返回false,则停止迭代
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func (m *OrderedMap[K, V]) Range(f func(key K, value V) bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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current := m.first
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for current != nil {
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if !current.deleted {
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if !f(current.key, current.value) {
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return
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}
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}
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current = current.next
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}
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}
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// Len 返回当前Map中的元素数量(排除已删除的)
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func (m *OrderedMap[K, V]) Len() int {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.size
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}
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// Clear 清空Map中的所有元素
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func (m *OrderedMap[K, V]) Clear() {
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m.mu.Lock()
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defer m.mu.Unlock()
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// 重置所有指针和计数器
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m.first = nil
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m.last = nil
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m.hashTable = make(map[uint64]*MapEntry[K, V])
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m.size = 0
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}
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