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bl/common/cool/rpc.go

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package cool
// 存值示例
func AddClient(id uint32, client *ClientHandler) {
// 普通mapClientmap[id] = client
Clientmap.Store(id, client) // sync.Map存值
}
// 清理指定clientuid=100000*onlineID+port
func DeleteClientOnly(uid uint32) {
Clientmap.Delete(uid)
}
// 清理指定clientonlineID+port
func DeleteClient(id, port uint32) {
Clientmap.Delete(100000*id + port)
}
// 取值示例
func GetClient(id, port uint32) (*ClientHandler, bool) {
// 普通mapclient, ok := Clientmap[id]
val, ok := Clientmap.Load(100000*id + port) // sync.Map取值
if !ok {
return nil, false
}
// 类型断言确保value是*ClientHandler
client, ok := val.(*ClientHandler)
return client, ok
}
func GetClientOnly(uid uint32) (*ClientHandler, bool) {
// 普通mapclient, ok := Clientmap[id]
val, ok := Clientmap.Load(uid) // sync.Map取值
if !ok {
return nil, false
}
// 类型断言确保value是*ClientHandler
client, ok := val.(*ClientHandler)
return client, ok
}
type ClientHandler struct {
KickPerson func(uint32) error //踢人,这里是返回具体的logic
QuitSelf func(int) error //关闭服务器进程
Broadcast func(string) int //全服广播,返回的是在线人数
}