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bl/logic/service/maps/walk.go

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package maps
import (
"blazing/logic/service/common"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/modules/blazing/model"
)
type WalkInInfo struct {
Head player.TomeeHeader `cmd:"2101" struc:"[0]pad"` //走路包
// Flag: 0为走1为飞行模式@UInt long
Flag uint32
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
// Reverse2: 暂定 占位字符2
Reverse2 string `struc:"[2]byte"`
}
func (t *WalkInInfo) Broadcast(mapid uint32, o WalkOutInfo) {
//tt := planetmap
//g.Dump(GetSpace(mapid).Len())
space.GetSpace(mapid).Range(func(playerID uint32, player common.PlayerI) bool {
t.Head.Result = 0
tt := t.Head.Pack(&o)
player.SendPack(tt)
//player.Cheak(err)
return true
})
}
// PeopleWalkOutboundInfo PeopleWalkOutboundInfo类实现OutboundMessage接口
type WalkOutInfo struct {
// Flag: 0为走1为飞行模式
Flag uint32 `fieldDesc:"0为走1为飞行模式" codec:"uint"`
// UserID: 走动的人的米米号
UserID uint32 `fieldDesc:"走动的人的米米号" codec:"uint"`
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
// Reserve2: 这个字段同C2S_People_Walk中的reserve2
Reserve2 string `struc:"[2]byte"`
}