package maps import ( "blazing/logic/service/common" "blazing/logic/service/player" "blazing/logic/service/space" "blazing/modules/blazing/model" ) type WalkInInfo struct { Head player.TomeeHeader `cmd:"2101" struc:"[0]pad"` //走路包 // Flag: 0为走,1为飞行模式,@UInt long Flag uint32 // Point: 直接给坐标x,y Point model.Pos `fieldDesc:"直接给坐标x,y"` // Reverse2: 暂定 占位字符2 Reverse2 string `struc:"[2]byte"` } func (t *WalkInInfo) Broadcast(mapid uint32, o WalkOutInfo) { //tt := planetmap //g.Dump(GetSpace(mapid).Len()) space.GetSpace(mapid).Range(func(playerID uint32, player common.PlayerI) bool { t.Head.Result = 0 tt := t.Head.Pack(&o) player.SendPack(tt) //player.Cheak(err) return true }) } // PeopleWalkOutboundInfo PeopleWalkOutboundInfo类,实现OutboundMessage接口 type WalkOutInfo struct { // Flag: 0为走,1为飞行模式 Flag uint32 `fieldDesc:"0为走,1为飞行模式" codec:"uint"` // UserID: 走动的人的米米号 UserID uint32 `fieldDesc:"走动的人的米米号" codec:"uint"` // Point: 直接给坐标x,y Point model.Pos `fieldDesc:"直接给坐标x,y"` // Reserve2: 这个字段同C2S_People_Walk中的reserve2 Reserve2 string `struc:"[2]byte"` }