Files
bl/common/socket/kick.go

90 lines
1.8 KiB
Go
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package socket
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/player"
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"blazing/modules/base/service"
"fmt"
"time"
)
type Broadcast struct {
Name string
}
func (s *Server) Broadcast(t string) int {
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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value.SendPackCmd(50003, &Broadcast{
Name: t,
})
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return true
})
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return player.Mainplayer.Count()
}
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const kickTimeout = 5 * time.Second
func (s *Server) KickPerson(a int) error {
if a == 0 {
return nil
}
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// 1. 创建结果通道
resultChan := make(chan error, 1)
// 2. 启动 goroutine 执行踢人操作
go func() {
err := player.KickPlayer(uint32(a))
resultChan <- err
}()
// 3. 用 select 监听结果和超时信号
select {
case err := <-resultChan:
// 正常完成
return err
case <-time.After(kickTimeout):
service.NewBaseSysLogService().RecordKick(uint32(a), fmt.Errorf("踢人操作超时(超时时间:%v", kickTimeout).Error())
// 超时触发,返回自定义或内置超时错误
return fmt.Errorf("踢人操作超时(超时时间:%v", kickTimeout)
}
}
// 参数不为0是强制踢出
func (s *Server) QuitSelf(a int) error {
//TODO 这里待退出
fmt.Println("检测到退出请求")
s.quit = true
if a != 0 {
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
value.Kick(1)
return false
})
} else {
go func() {
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
head := common.NewTomeeHeader(1001, value.Info.UserID)
head.Result = uint32(errorcode.ErrorCodes.ErrXinPlanSleepMode)
value.SendPack(head.Pack(nil))
return false
})
<-time.After(10 * time.Minute)
player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
value.Kick(1)
return false
})
}()
}
return nil
}