43 lines
1.0 KiB
Go
43 lines
1.0 KiB
Go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// -----------------------------------------------------------
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// 通用状态效果(例如 麻痹 / 中毒 / 疲惫 / 混乱 等)
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// -----------------------------------------------------------
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type Effect13 struct {
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node.EffectNode
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Status info.EnumBattleStatus // 要施加的状态类型
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 13, &Effect13{})
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}
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// -----------------------------------------------------------
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// 技能触发时调用
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// -----------------------------------------------------------
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func (e *Effect13) OnSkill(ctx input.Ctx) bool {
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if !e.Hit() {
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return true
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}
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duration := e.EffectNode.SideEffectArgs[0]
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//duration++
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// 获取状态效果
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eff := input.Geteffect(input.EffectType.Status, int(info.PetStatus.DrainedHP))
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if eff == nil {
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return true
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}
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eff.Duration(duration)
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eff.SetArgs(ctx.Input)
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ctx.AddEffect(eff)
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return true
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}
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