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package maps
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import (
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"blazing/common/data/socket"
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"blazing/common/socket/handler"
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"blazing/logic/service/space"
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)
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type LeaveMapOutboundInfo struct {
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// 米米号
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UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"`
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}
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type LeaveMapInboundInfo struct {
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Head handler.TomeeHeader `cmd:"2002" struc:"[0]pad"` //切换地图
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}
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func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o LeaveMapOutboundInfo) {
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space.GetSpace(mapid).Range(func(playerID uint32, player *socket.Player) bool {
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t.Head.Result = 0
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player.SendPack(t.Head.Pack(&o))
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return true
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})
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}
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