package maps import ( "blazing/common/data/socket" "blazing/common/socket/handler" "blazing/logic/service/space" ) type LeaveMapOutboundInfo struct { // 米米号 UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"` } type LeaveMapInboundInfo struct { Head handler.TomeeHeader `cmd:"2002" struc:"[0]pad"` //切换地图 } func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o LeaveMapOutboundInfo) { space.GetSpace(mapid).Range(func(playerID uint32, player *socket.Player) bool { t.Head.Result = 0 player.SendPack(t.Head.Pack(&o)) return true }) }