Files
bl/logic/server.go

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package main
import (
"blazing/common/rpc"
"blazing/common/socket"
"blazing/common/socket/handler"
"blazing/cool"
"blazing/logic/controller"
"blazing/modules/blazing/service"
"fmt"
"log"
"math/rand"
"net"
"time"
"github.com/gogf/gf/v2/util/gconv"
)
const (
minRandomPort = 10000
maxRandomPort = 60000
maxPortRetryCount = 5
)
var defaultPort = gconv.Int(cool.Config.Port) //读入默认的端口
// determinePort 确定服务器使用的端口
func determinePort(serverid uint32) (int, error) {
rand.Seed(time.Now().UnixNano())
if serverid == 0 {
return defaultPort, nil
}
for i := 0; i < maxPortRetryCount; i++ {
port := generateRandomPort()
if isPortAvailable(port) {
return port, nil
}
log.Printf("Port %d is not available, retrying...", port)
}
return 0, fmt.Errorf("failed to find available port after %d attempts", maxPortRetryCount)
}
// generateRandomPort 生成指定范围内的随机端口
func generateRandomPort() int {
return minRandomPort + rand.Intn(maxRandomPort-minRandomPort)
}
// isPortAvailable 检查端口是否可用
func isPortAvailable(port int) bool {
address := fmt.Sprintf(":%d", port)
listener, err := net.Listen("tcp", address)
if err != nil {
return false
}
defer listener.Close()
return true
}
// 如果id是0,那就是login server
func Start(serverid uint32) {
//ants.NewPool(100)
head := handler.NewTomeeHandler()
head.Callback = controller.Recv
if serverid != 0 { //logic服务器
// 确定端口
port, err := determinePort(serverid)
if err != nil {
log.Fatalf("Failed to determine port: %v", err)
}
// go func() {
t := rpc.StartClient(uint16(port), controller.Maincontroller)
//TODO 待实现掉线重新连接login
controller.Maincontroller.RPCClient = *t //将RPC赋值Start
controller.Maincontroller.Port = uint16(port) //赋值服务器ID
//}()
//go rpc.StartClient(uint16(serverid), &controller.Maincontroller)
service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port), t)
socket.
NewServer(
socket.WithCORS(),
socket.WithPort(port),
socket.WithSocketHandler(head)).
Boot()
} else {
go rpc.StartServer()
//go rpcserver() //对login tcp启动
//ants.Submit(rpcserver)
socket.NewServer(
socket.WithCORS(),
socket.WithPort(defaultPort),
socket.WithSocketHandler(head)).Boot()
}
}