Files
bl/logic/controller/map.go

60 lines
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package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/player"
"blazing/logic/service/space"
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"github.com/jinzhu/copier"
)
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
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result = maps.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
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data.Broadcast(c.Info.MapID, *result) //同步广播
return nil, -1
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *space.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
c.Canmon = false //可以刷怪
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号
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c.Info.MapID = 0 // 重置当前地图
return nil, -1
}
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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result1 := maps.NewOutInfo()
copier.Copy(result1, player.GetInfo())
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result.Player = append(result.Player, *result1)
})
c.Canmon = true //可以刷怪
return
}