2026-03-07 23:54:01 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 452: {0}合内自身所有攻击造成的伤害都将为自己恢复体力
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2026-03-07 23:54:01 +08:00
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type Effect452 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectSideArg0Base
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2026-03-07 23:54:01 +08:00
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect452) Skill_Use() bool {
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2026-03-07 23:54:01 +08:00
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damageDone := e.Ctx().Our.SumDamage
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
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return true
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}
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func init() {
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2026-03-10 20:51:48 +08:00
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input.InitEffect(input.EffectType.Skill, 452, &Effect452{})
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2026-03-07 23:54:01 +08:00
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}
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