package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" ) // Effect 452: {0}合内自身所有攻击造成的伤害都将为自己恢复体力 type Effect452 struct { RoundEffectSideArg0Base } func (e *Effect452) Skill_Use() bool { damageDone := e.Ctx().Our.SumDamage e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone) return true } func init() { input.InitEffect(input.EffectType.Skill, 452, &Effect452{}) }