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bl/logic/service/fight/effect/501.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 501: 若造成的伤害不足{0},则对手{1}等级-{2}
type Effect501 struct {
node.EffectNode
}
func (e *Effect501) Skill_Use_ex() bool {
damageThreshold := int(e.Args()[0].IntPart())
damageDone := e.Ctx().Our.SumDamage
if damageDone.IntPart() < int64(damageThreshold) {
effectType := int8(e.Args()[1].IntPart()) // XX类型
effectValue := int8(e.Args()[2].IntPart()) // 等级-n
e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, -effectValue)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 501, &Effect501{})
}