package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 501: 若造成的伤害不足{0},则对手{1}等级-{2} type Effect501 struct { node.EffectNode } func (e *Effect501) Skill_Use_ex() bool { damageThreshold := int(e.Args()[0].IntPart()) damageDone := e.Ctx().Our.SumDamage if damageDone.IntPart() < int64(damageThreshold) { effectType := int8(e.Args()[1].IntPart()) // XX类型 effectValue := int8(e.Args()[2].IntPart()) // 等级-n e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, -effectValue) } return true } func init() { input.InitEffect(input.EffectType.Skill, 501, &Effect501{}) }