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bl/logic/service/fight/effect/496.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 496: 若打出致命一击则恢复自身所有体力
type Effect496 struct {
node.EffectNode
}
func (e *Effect496) SkillHit_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 {
// 如果造成了致命一击,恢复所有体力
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 496, &Effect496{})
}