2026-03-09 18:49:51 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 496: 若打出致命一击则恢复自身所有体力
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2026-03-09 18:49:51 +08:00
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type Effect496 struct {
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node.EffectNode
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}
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func (e *Effect496) SkillHit_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 {
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// 如果造成了致命一击,恢复所有体力
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 496, &Effect496{})
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}
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