package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 496: 若打出致命一击则恢复自身所有体力 type Effect496 struct { node.EffectNode } func (e *Effect496) SkillHit_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 { // 如果造成了致命一击,恢复所有体力 maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } return true } func init() { input.InitEffect(input.EffectType.Skill, 496, &Effect496{}) }