2026-03-09 18:49:51 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 495: 若对手处于{0}状态,则{1}%概率秒杀对手
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2026-03-09 18:49:51 +08:00
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type Effect495 struct {
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node.EffectNode
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}
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func (e *Effect495) OnSkill() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
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chance := 30 // 固定30%
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success, _, _ := e.Input.Player.Roll(chance, 100)
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if success {
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// 秒杀对手
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e.Ctx().Opp.CurrentPet.Info.Hp = 0
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2026-03-17 13:34:50 +08:00
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2026-03-09 18:49:51 +08:00
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 495, &Effect495{})
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}
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