package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 495: 若对手处于{0}状态,则{1}%概率秒杀对手 type Effect495 struct { node.EffectNode } func (e *Effect495) OnSkill() bool { if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态 chance := 30 // 固定30% success, _, _ := e.Input.Player.Roll(chance, 100) if success { // 秒杀对手 e.Ctx().Opp.CurrentPet.Info.Hp = 0 } } return true } func init() { input.InitEffect(input.EffectType.Skill, 495, &Effect495{}) }