2026-03-08 11:22:00 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 489: 若自身处于能力提升状态,则每次攻击恢复自身体力的1/{0}
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2026-03-08 11:22:00 +08:00
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type Effect489 struct {
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node.EffectNode
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}
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func (e *Effect489) SkillHit_ex() bool {
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2026-03-08 23:43:20 +08:00
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if e.Ctx().Our.HasPropADD() {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[0]) // 1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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2026-03-08 11:22:00 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 489, &Effect489{})
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}
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