package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 489: 若自身处于能力提升状态,则每次攻击恢复自身体力的1/{0} type Effect489 struct { node.EffectNode } func (e *Effect489) SkillHit_ex() bool { if e.Ctx().Our.HasPropADD() { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() healAmount := maxHp.Div(e.Args()[0]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func init() { input.InitEffect(input.EffectType.Skill, 489, &Effect489{}) }