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bl/logic/service/fight/effect/485.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 485: 消除对手能力提升状态,消除成功则恢复自身所有体力
type Effect485 struct {
node.EffectNode
}
func (e *Effect485) Skill_Use() bool {
isfff := false
for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
isfff = true
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
}
if isfff {
// 恢复自身所有体力
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 485, &Effect485{})
}