package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 485: 消除对手能力提升状态,消除成功则恢复自身所有体力 type Effect485 struct { node.EffectNode } func (e *Effect485) Skill_Use() bool { isfff := false for i, v := range e.Ctx().Opp.Prop[:] { if v > 0 { isfff = true e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) } } if isfff { // 恢复自身所有体力 maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp) } return true } func init() { input.InitEffect(input.EffectType.Skill, 485, &Effect485{}) }