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bl/logic/service/fight/effect/460.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 460: {0}%概率令对手害怕,若对手处于能力提升状态则额外附加{1}%概率
type Effect460 struct {
node.EffectNode
}
func (e *Effect460) OnSkill() bool {
baseChance := e.Args()[0].IntPart() // m%
totalChance := baseChance
if e.Ctx().Opp.HasPropADD() {
totalChance += e.Args()[1].IntPart()
}
success, _, _ := e.Input.Player.Roll(int(totalChance), 100)
if success {
fearEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
if fearEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, fearEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 460, &Effect460{})
}