46 lines
938 B
Go
46 lines
938 B
Go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 460 - m%几率令对手害怕,若对手处于能力强化状态则额外附加n%几率
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type Effect460 struct {
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node.EffectNode
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}
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func (e *Effect460) OnSkill() bool {
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baseChance := e.Args()[0].IntPart() // m%
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// 检查对手是否处于能力强化状态
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extraChance := false
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for _, v := range e.Ctx().Opp.Prop[:] {
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if v > 0 {
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extraChance = true
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}
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}
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totalChance := baseChance
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if extraChance {
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totalChance += e.Args()[1].IntPart()
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}
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success, _, _ := e.Input.Player.Roll(int(totalChance), 100)
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if success {
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fearEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
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if fearEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, fearEffect)
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 460, &Effect460{})
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}
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