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bl/logic/service/fight/effect/442.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 442: {0}%另对手{1},每次造成的伤害值都将恢复自身体力
type Effect442 struct {
node.EffectNode
}
func (e *Effect442) OnSkill() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例
if statusEffect != nil {
statusEffect.SetArgs(e.Ctx().Our, 1)
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 442, &Effect442{})
}