package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 442: {0}%另对手{1},每次造成的伤害值都将恢复自身体力 type Effect442 struct { node.EffectNode } func (e *Effect442) OnSkill() bool { chance := e.Args()[0].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例 if statusEffect != nil { statusEffect.SetArgs(e.Ctx().Our, 1) e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect) } } return true } func init() { input.InitEffect(input.EffectType.Skill, 442, &Effect442{}) }