2026-03-09 23:44:09 +08:00
|
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
|
"blazing/logic/service/fight/node"
|
|
|
|
|
|
)
|
|
|
|
|
|
|
2026-03-28 21:57:22 +08:00
|
|
|
|
// Effect 440: {0}回合内对手使用技能消耗的PP值变为{1}倍
|
2026-03-09 23:44:09 +08:00
|
|
|
|
type Effect440 struct {
|
|
|
|
|
|
node.EffectNode
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (e *Effect440) Skill_Use() bool {
|
|
|
|
|
|
// 创建一个延迟生效的效果,在下一回合开始生效
|
|
|
|
|
|
|
2026-03-28 21:57:22 +08:00
|
|
|
|
addSubEffect(e.Ctx().Our, e.Ctx().Opp, &e.EffectNode, &Effect440_sub{
|
2026-03-09 23:44:09 +08:00
|
|
|
|
m: int(e.Args()[1].IntPart()),
|
2026-03-28 21:57:22 +08:00
|
|
|
|
}, int(e.Args()[0].IntPart()))
|
2026-03-09 23:44:09 +08:00
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
type Effect440_sub struct {
|
|
|
|
|
|
node.EffectNode
|
|
|
|
|
|
m int
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (e *Effect440_sub) HookPP(count *int) bool {
|
|
|
|
|
|
*count *= e.m // 把t指向的值取反,直接作用于外部变量
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func init() {
|
2026-03-11 23:38:51 +08:00
|
|
|
|
input.InitEffect(input.EffectType.Skill, 440, &Effect440{})
|
2026-03-09 23:44:09 +08:00
|
|
|
|
|
|
|
|
|
|
}
|