package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 440: {0}回合内对手使用技能消耗的PP值变为{1}倍 type Effect440 struct { node.EffectNode } func (e *Effect440) Skill_Use() bool { // 创建一个延迟生效的效果,在下一回合开始生效 addSubEffect(e.Ctx().Our, e.Ctx().Opp, &e.EffectNode, &Effect440_sub{ m: int(e.Args()[1].IntPart()), }, int(e.Args()[0].IntPart())) return true } type Effect440_sub struct { node.EffectNode m int } func (e *Effect440_sub) HookPP(count *int) bool { *count *= e.m // 把t指向的值取反,直接作用于外部变量 return true } func init() { input.InitEffect(input.EffectType.Skill, 440, &Effect440{}) }