2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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func init() {
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2026-03-28 21:57:22 +08:00
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t := &Effect432{}
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2026-03-08 10:34:23 +08:00
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input.InitEffect(input.EffectType.Skill, 432, t)
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}
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2026-03-28 21:57:22 +08:00
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// Effect 432: {0}回合内对手所有攻击必定MISS,必中技能有效
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2026-03-08 10:34:23 +08:00
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type Effect432 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-08 10:34:23 +08:00
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}
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func (e *Effect432) SkillHit_ex() bool {
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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e.Ctx().SkillEntity.SetMiss()
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return true
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}
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