package effect import ( "blazing/logic/service/fight/input" ) func init() { t := &Effect432{} input.InitEffect(input.EffectType.Skill, 432, t) } // Effect 432: {0}回合内对手所有攻击必定MISS,必中技能有效 type Effect432 struct { RoundEffectArg0Base } func (e *Effect432) SkillHit_ex() bool { //fmt.Println(e.Ctx().SkillEntity) if e.Ctx().SkillEntity == nil { return true } e.Ctx().SkillEntity.SetMiss() return true }