2026-03-08 14:55:53 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 428: 遇到天敌时附加{0}点固定伤害
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2026-03-08 14:55:53 +08:00
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type Effect428 struct {
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node.EffectNode
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}
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2026-03-23 07:36:20 +08:00
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func (e *Effect428) Skill_Use() bool {
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if !e.ISNaturalEnemy() {
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2026-03-08 14:55:53 +08:00
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return true
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}
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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2026-03-23 07:36:20 +08:00
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Damage: e.Args()[0],
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2026-03-08 14:55:53 +08:00
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 428, &Effect428{})
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}
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