package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 428: 遇到天敌时附加{0}点固定伤害 type Effect428 struct { node.EffectNode } func (e *Effect428) Skill_Use() bool { if !e.ISNaturalEnemy() { return true } damageZone := &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[0], } e.Ctx().Opp.Damage(e.Ctx().Our, damageZone) return true } func init() { input.InitEffect(input.EffectType.Skill, 428, &Effect428{}) }