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bl/logic/service/fight/effect/425.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/gogf/gf/v2/util/grand"
)
// Effect 425: 随机吸取对手{0}项属性{1},并将该属性附加给自己
type Effect425 struct {
node.EffectNode
}
func (e *Effect425) Skill_Use() bool {
numStats := int(e.Args()[0].IntPart()) // n项属性
changeValue := int8(e.Args()[1].IntPart()) // m
// 随机选择n项属性
for i := 0; i < numStats; i++ {
t := int8(grand.Intn(6))
e.Ctx().Opp.SetProp(e.Ctx().Our, t, changeValue)
e.Ctx().Our.SetProp(e.Ctx().Our, t, -changeValue)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 425, &Effect425{})
}