package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/gogf/gf/v2/util/grand" ) // Effect 425: 随机吸取对手{0}项属性{1},并将该属性附加给自己 type Effect425 struct { node.EffectNode } func (e *Effect425) Skill_Use() bool { numStats := int(e.Args()[0].IntPart()) // n项属性 changeValue := int8(e.Args()[1].IntPart()) // m // 随机选择n项属性 for i := 0; i < numStats; i++ { t := int8(grand.Intn(6)) e.Ctx().Opp.SetProp(e.Ctx().Our, t, changeValue) e.Ctx().Our.SetProp(e.Ctx().Our, t, -changeValue) } return true } func init() { input.InitEffect(input.EffectType.Skill, 425, &Effect425{}) }