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bl/logic/service/fight/effect/418.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 418: 若对手处于能力提升状态则对方{0}等级{1}
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type Effect418 struct {
node.EffectNode
}
func (e *Effect418) OnSkill() bool {
if e.Ctx().Opp.HasPropADD() {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[1]))
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}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 418, &Effect418{})
}