2026-03-08 15:26:07 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 418: 若对手处于能力提升状态则对方{0}等级{1}
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2026-03-08 15:26:07 +08:00
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type Effect418 struct {
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node.EffectNode
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}
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func (e *Effect418) OnSkill() bool {
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2026-03-08 23:43:20 +08:00
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if e.Ctx().Opp.HasPropADD() {
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[1]))
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2026-03-08 15:26:07 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 418, &Effect418{})
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}
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